Sounds realistic but this is a real time strategy and it happened often that I run out of gold for a millisecond and they rebel. If you have mercs and have zero gold they rebel. One thing that has not discussed here is the rebellion of mercs. So, I guess that devs could take my suggestion into account and make these changes.
![cossacks mc oklahoma cossacks mc oklahoma](https://i.pinimg.com/736x/c2/c9/be/c2c9be0970d706545745aaea081325bb--biker-clubs-motorcycle-clubs.jpg)
This looks very bad and stupid, that's why it would be good to do some changes there. dragoons and grenadiers even game play is in 17th century. Their 11 years old C2 game had them, what is a problem to include sappers in C3 game?Īll my proposition according mercenary units it's only few tweaks in Diplomatic Centres which will make C3 game more accurate and interesting.Ĭ1 mercenary units were insane, especially when AI or players can use crazy archers or 18th c. If they will got more time they could implement even sapper units and change sieges techniques. They could take already available national units and exchange these which were badly chosen as mercenary for all nations in C1 game. Devs can easily implement different mercenary units for Algeria, Turkey, East and West European nations. mercenary dragoons and grenadiers is not hard thing. I propose change few units avaiable in Diplomatic Centres.Įliminate 18th c. My suggestions here do not add additional components. So, they probably could make more changes in the game, especially these which do not need so much work. We still do not know what they really done in the game and what problems they got, but we can predict that they will delay again C3 game release date. They were very famous during Muskovy Dymitriades, Polish, Sweden and Ottoman, and Thirty years wars. They are much better predestined to build and destroy fortifications, than crazy mercenary archers with fire arrows or grenadiers with hand grenades.ĮDIT 1: Thanks to Fourious Peasant remarks I add mercenary 17th armoured pikemen, 18th musketeer and MamelukĮDIT 2: Interesting mercenary unit was Polish Lisowski lighthorse mercenaries. It would be fine add for all nations sapper units. Therefore for West Nations could hire 18th Musketeer units which can represent foreign soldiers in paid service. Nations introdueced new recruitment systems, they created poorly paid soldiers from their own or foreign subjects. In 18th century mercenary units were obsolete. Nations could not employ mercenary Sich Cossacks and 18 th c. Register Cossacks, eventually Lisowski lighthorse
![cossacks mc oklahoma cossacks mc oklahoma](https://i.ytimg.com/vi/Kc_KxpVD7Fs/maxresdefault.jpg)
Poland, Russia and Ukraine could employ mercenary: It would be fine when GSC do some improvements for Mercenary units.Īlgeria and Turkey could employ mercenary: archers with fire arrow and grenadiers with hand grenades could destroy any stone building in few seconds West European nations can employ as their mercenary eastern archers, azaps and cossacks Dragons and Grenadiers even they are in 17 th c. all nations can employ mercenary 18th c. There were strange units: Archer, Azap light infantry, Roundashir, Sich Cossacks, 18th Dragoon and Grenadier.Īnyone mercenary was poperly implemented in the game. These units in C1 game were horrible spoiled. I wonder, do they change some things in Mercenary units. So, they probably will have got more time for more improvements in the game. It looks that devs are not ready to release C3 game in announced date in 1Q 2016.